This is the 16th of an 18 part series on How to be a DM. To start at the beginning, click here.
As I mentioned in the last tale, I try to keep combat quick once it starts. But things can get confusing with all of the characters I have to track.
Vital Statistics
Before each game session, I prepare notes for the episode in a binder. My notes contain a sheet of paper for each encounter with notes for how to run it. Each page has a list of opponents with their calculated HP, status, and other information.
As each opponent moves, I scribble notes down on the page in my binder to remind myself which monster is fighting against which PC. If you have a poor memory like Bitzy, then if you don’t write it down you will lose track during battle. I also scribble little notes to remind myself which miniature represents which opponent.
A typical battle might involve 12 bullywugs. If I run short of bullywug minis for an encounter, I substitute a related type of monsters and tell the players what the PCs are really seeing. (“The role of “additional bullywugs” will be played by sahuagins tonight.”)
Keep in mind that this is a fantasy game, and the players are expected to use their imagination. Not everything must be accurately reflected.
To keep track of which opponent is which, I use small colored stickers with numbers written on them. If the battle is taking place far across the table, I might quickly move to the other end of the table for a better view. When all else fails, you can ask the characters. Believe you me – they remember which opponent they have hit and who is still attacking them. Although this method is not perfect, the important thing is to keep things moving as much as possible. To keep things moving and things going well, it helps to be prepared. In my next story, I explain how I prepare before a game session, and how I am always ready to Bring out the Rust Monster! Bitzy the Bard
“Life is an adventure story and you are the star. Choose to play a hero!”